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The foundation of my professional background is based on 18 years of diverse experience in audio production for interactive media, where I've contributed on 20 award winning titles.



Interactive Credits


*Descent II
DOS/Mac/Windows (1995)
Composer, Sound Designer, Level Designer, 3D Modeling





Descent II – The Infinite Abyss
DOS/Windows (1996)
Level Designer, 3D Modeling





Descent Maximum
Playstation (1997)
Lead Level Designer






*Freespace
Windows (1998)
Amiga (2001)
Composer, Sound Designer





Freespace – Silent Threat
Windows (1998)
Composer, Sound Designer






*Freespace 2
Windows (1999)
Composer, Sound Designer






*Freespace 2
Sim of the Year Edition

Windows (2000)
Composer, Sound Designer





*Freespace 2
Interplay 20th Anniversary Edition
Windows (2004)
Composer, Sound Designer





Summoner
Playstation 2 (2000)
Mac/Windows (2001)
Composer, Sound Designer





*Red Faction
Playstation 2 (2001)
Mac/Windows (2001)
Composer, Sound Designer






Summoner 2
Playstation 2 (2002)
Game Cube (2003)
Composer/Sound Designer





Red Faction 2
Playstation 2 (2002)
Game Cube (2003)
Windows (2003)
Xbox (2003)
Composer, Sound Designer



The Punisher
Playstation 2 (2005)
Windows (2005)
Xbox (2005)
Lead Sound Designer




*Saints Row
Xbox 360 (2006)
Senior Sound Designer






Saints Row 2
Xbox 360 (2008)
Studio Audio Supervisor






Saints Row 2 –
Collectors Edition

Xbox 360 (2008)
Studio Audio Supervisor





Red Faction Guerrilla
Playstation 3 (2009)
Xbox 360 (2009)
Supervising Sound Editor, Music Supervisor





Saints Row The Third
Xbox 360, Playstation 3 (2011)
Studio Audio Supervisor






Miner Wars 2081
PC (2013)
Audio Director






Injustice - Gods Among US
Xbox 360, Playstation, 3, iOS, PC (2013)
Senior Audio Designer











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